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全球移动票务等市场报告(2016-2020年)
Mobile ticketing is the process in which customers purchase and obtain tickets using their smartphones or other mobile devices. There are several applications for mobile ticketing, including event ticketing, airline ticketing, transit ticketing, and theater ticketing.
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全球文件外包市场报告(2016-2020年)
In the era of digitalization and information economy, organizations adopt IT solutions for the effective management of large volumes of unorganized enterprise documents. Document management solutions are designed to manage routine files and paperbased documents through digital ECM systems.
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欧洲和远程实验室市场报告(2016-2020年)
As competition in the European labor market intensifies, educators in the continent are struggling to develop pedagogies that can enhance the effectiveness of delivering STEM education lessons. Digitization of education and e-learning have helped achieve this objective to a large extent. Within the available frameworks and tools that are strengthening STEM education, virtual learning platforms and laboratories are extremely helpful. Vendors are capitalizing on digitization and e-learning by incorporating technologically advanced offerings in their portfolio.
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全球飞行管理系统市场报告(2016-2020年)
Flight management system (FMS) is used to operate, control, and monitor the aircraft without continuous supervision by the pilot to enhance its capabilities. It is a specialized computer system that automates a wide variety of in-flight tasks, reduces the aircraft weight and information-management workload, enables power saving, and allows easier interaction with air traffic control to avoid accidents. It reduces overall operating costs and results in the faster training of new pilots.
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全球在线语言学习市场报告(2016-2020年)
Online language learning consists of digital content and solutions that facilitate the learning of languages through ICT tools and platforms, such as mobile apps, e-Books, games, videos, audio clips, digital software, learning lab equipment, and online tutoring. These tools and avenues are interactive, allow real-time feedback, and enhance learning processes as they involve different formats to impart information. Among the languages spoken globally, English has emerged as the most preferred language to learn followed by Mandarin Chinese.
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全球通用电子学习课程市场报告(2016-2020年)
E-learning refers to learning through electronic gadgets, such as PCs, notebooks, and tablets. It is backed by ICT that enables users to learn 24/7 learning from any access point. The curriculum of e-learning includes archived and real-time information. There is no set standard of e-learning method used in the education market. Differentiation is primarily based on the type of content delivered and the mode of instruction, which could be classroom based, virtual, or blended learning environment.
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全球云游戏市场报告(2016-2020年)
Technavio predicts that the global cloud gaming market will grow at a CAGR of 29.33% during 2016-2020. The growth is attributed to the rising population of gamers, increased gamification, and growing adoption of mobile devices. In 2015, the Americas accounted for a prominent share and the US was the chief revenue generating country. G-cluster, NVIDIA, PlayGiga, Sony Computer Entertainment, and Ubisoft Entertainment are some of the leading vendors operating in the market.
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全球空中交通管制设备市场报告(2016-2020年)
Due to the robust growth in the aviation industry, safety has become the priority for airports and airline operators. ATC equipment plays a vital role in the safe operations of carriers, as it provides communications, navigation, and surveillance (CNS) facilities using different equipment for air traffic management (ATM).
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全球网络分析市场报告(2016-2020年)
Network analytics solutions enable network supervisors to understand, visualize, and record activities occurring on the networks. These solutions focus on network and equipment behavior. Network analytics solutions help mobile network operators identify network problems ahead of time. Network operators can also improve their customer strategies and experience with the help of network analytics solutions.
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美国实时竞价市场报告(2016-2020年)
Media consumption has been on the rise globally because individuals own multiple electronic devices. Increasing disposable income and a burgeoning middle-class population are driving the sales of electronic appliances like smartphones, tablets, televisions, notebooks, and PCs. Increased use of electronic devices and internet penetration has raised the amount of time spent by users watching online videos and thus drives media consumption. For instance, in the US, people spend about 80% of their time on different sources of media such as the internet and mobile devices. These dynamics are rapidly shifting advertising expenditure from traditional media platforms to digital platforms. Advertisers are now allocating bigger budgets for online video advertising to ensure better reach, targeting, transparency, and efficiency.