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全球棋盘游戏市场报告前景预测(2023-2028年)
Board games are tabletop games that typically involve players moving pieces around
a board to achieve a specific objective or goal. These games often incorporate
elements of strategy, luck, and social interaction, and can be enjoyed by players of all
ages. Some popular examples of board games include Chess, Monopoly, Scrabble,
and Settlers of Catan. These games have been played for centuries and continue to be
a popular form of entertainment and social activity today. These games are known
to enhance science, technology, engineering, and math (STEM) skills and act as a tool
to provide knowledge and learning experiences to people of every age. These games
require active participation from individual players and are quite engrossing. Also,
board games can reduce stress, strengthen relationships, and offer entertainment.
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全球电子竞技市场预测(2024-2029年)
Barnes Reports' Global Manufacturing & Makets report series provide estimates of the size and
characteristics of the largest equipment, materials and consumables by manufacturing industries
in the largest 140 global countries. These estimates are produced by a proprietary economic
model that is based on a number of sources and factors
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印度尼西亚旅游和休闲行业报告(2023-2024年)
Tourism is an important contributor to Indonesia's economy, with the sector providing employment to
some 11mn people as of end-2021, equivalent to 8.3% of the country’s total workforce. The COVID-19
pandemic, however, hit the sector hard and, as a result, its contribution to Indonesia’s economy fell
sharply. The total contribution of travel and tourism to Indonesia’s GDP fell from 5.9% in 2019 to 3.2%
in 2020 and further to 2.4% in 2021, according to estimates by the World Travel and Tourism Council
(WTTC). Data from the UNWTO showed that international tourist arrivals in the first nine months of
2022 were still 80% below pre-pandemic levels. However, with the relaxation of travel restrictions in
mid-2022, Indonesia hopes to lure back tourists.
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全球股票音乐市场报告前景预测(2023-2028年)
Revolutionary technology has brought about digital globalization, enabling
businesses and brands to go beyond cultural, language, and geographic boundaries
to communicate with customers and market their products and services. Until
globalization, being locally relevant was not a requirement, thereby hedging
communication. However, cross-border flows in this complex, digitally connected
economy have led to the need for more participation in communication, information,
searches, and commerce. SMEs are becoming micro-multinationals using platforms
such as Facebook, Amazon, Alibaba, and eBay. Individuals have also become
ingrained in the process of globalization by using digital platforms, developing
international connections, and participating in e-commerce.
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全球桌游市场报告前景预测(2023-2028年)
The tabletop games market is diverse, with a variety of tabletop games available both
for kids and adults as well as families & gatherings. The market offers huge potential
owing to the increased adoption of tabletop games across countries. The global
tabletop games market is bifurcated into six segments, namely, board games, card
games, dice games, miniature games, tabletop RPG games, tile-based games, and
other tabletop games. Based on themes, the global tabletop games market is divided
into educational, strategy and war, fantasy, sports, historical, and others. Tabletop
games are normally sold via two prime modes, i.e., offline and online.