行业研究报告题录
信息传输、软件和信息技术服务业(2025年第16期)
(报告加工时间:2025-06-16 -- 2025-06-29)

境外分析报告

  • 全球人工智能 (AI) 驱动的心理健康解决方案市场规模和份额分析(2025-2030年)
    Global Artificial Intelligence (AI)-Powered Mental Health Solutions Market Size and Share Analysis
  • 全球基础设施即服务(iaas)(2025-2029年)
    Infrastructure as a Service (IaaS) is one of the categories of cloud computing service offerings, while Software as a Service (SaaS) and Platform as a Service (PaaS) are the other two categories. IaaS provides virtualized computing resources, as a service, over the Internet. Through this service, Companies offer products such as server computing resources, storage capacity, bandwidth, network connections, internet protocol (IP) addresses, and load balancers.
  • 全球人工智能(AI)市场报告(2025-2029年)
    Artificial intelligence (AI) is a convergence of hardware, software, and services to carry out computing-based reasoning and understanding like that of the human brain. This process of computing-based reasoning and understanding is known as cognitive computing. The process of creating statistical models and algorithms for cognitive computing is called machine learning. Furthermore, AI hardware consists of servers, storage, and AI chipsets; AI software majorly includes general-purpose cognitive and conversational AI software platforms; and AI services include cloud, simulation, and installation solutions. AI is rapidly penetrating many sectors, namely retail, banking, manufacturing, healthcare, and others.
  • 全球云产品生命周期管理 (PLM) 市场报告(2025-2029年)
    Cloud product lifecycle management (PLM) refers to the use of cloud software to manage the entire lifecycle of a product, from its initial concept and design through to its production, deployment, and eventual retirement. This approach leverages the scalability, accessibility, and collaborative features of cloud technology to enhance the efficiency and effectiveness of PLM processes.
  • 全球云可视化和 3D 渲染软件市场报告(2025-2029 年)
    Cloud visualization and 3D rendering software refers to digital tools that use cloud computing to generate high-quality, photorealistic images, animations, and simulations from 3D models. These platforms enable users such as architects, designers, game developers, and engineers to render complex visual content remotely without relying on local hardware. By leveraging cloud infrastructure, this software allows faster processing, collaborative workflows, and scalable performance, making it ideal for industries requiring detailed visualization and real-time rendering capabilities.
  • 全球人工智能(AI)治理市场报告(2025-2029年)
    The framework of laws, rules, and moral principles that control the creation, implementation, and use of AI systems is referred to as AI governance. In order to promote ethical and reliable AI practices, it promotes openness, accountability, fairness, and privacy while addressing potential hazards on the end-users such as government and defense, healthcare, BFSI, retail, and others.
  • 全球云游戏市场报告(2025-2029年)
    Cloud gaming is a form of online gaming wherein users can play games via Internet-connected devices for free or by paying a subscription fee without the need to download the complete game. Cloud gaming focuses on streaming game content to players. Cloud gaming services combine cloud computing and game streaming subscriptions. Games are stored, executed, and rendered on remote servers or the servers of game companies.
  • 全球编码标记市场展望预测(2025-2030年)
    Coding & marking refers to applying codes, markings, or labels to products, packaging, or materials for identification, tracking, and compliance purposes. This process involves using specialized equipment, such as printers, coders, and markers, which use inkjet or thermal transfer techniques to apply codes or markings. The codes & markings can contain important information, such as batch numbers, codes, and logos, which help manufacturers comply with regulations, improve traceability, and enhance brand recognition.
  • 全球企业活动市场报告(2024-2035年)
    A corporate event involves organizers and suppliers that deal in the management and delivery of conference/seminar, tradeshow/exhibition, incentive programs, company meetings, and other related events held to achieve a range of professional and business objectives.
  • 全球汽车联网汽车平台市场报告(2025-2029年)
    A connected car is a vehicle that has direct access to the Internet, which enables connectivity to all other connected objects like smartphones, traffic lights, and many more.
  • 全球云DVR市场报告(2025-2029年)
    Cloud DVR records videos that are stored on centralized cloud storage, which can be accessed as per the requirement of the user, irrespective of time and place or device. Cloud DVRs are widely used to store TV shows and videos in the service provider data center. Conventional DVRs have many pitfalls, such as storage limits and simultaneous video saving and broadcasting limits, which depend on the number of tuners used. For example, if a conventional DVR possesses two tuners, only a single show can be watched, while another has to be recorded.
  • 全球汽车后座信息娱乐市场报告(2025-2029年)
    Automotive rear seat infotainment systems are advanced multimedia setups designed for passengers in the back seats of vehicles. These systems typically include high-resolution screens, wireless headphones, and connectivity options like Bluetooth and Wi-Fi. They offer a range of entertainment options such as streaming movies, playing video games, and accessing the internet.
  • 全球军事人工智能市场报告2025年
    The market by value in this report is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography.

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