-
全球教育硬件市场报告(2016-2020年)
Over the years, there has been a significant increase in the adoption of technology in the education sector globally. With an increase in investment by educational institutions to build IT infrastructure, there has been a noteworthy influence on the way education is imparted. As a result, the traditional classroom structure is gradually being replaced by other modes of education such as blended learning and collaborative learning.
-
全球演讲捕捉解决方案市场报告(2016-2020年)
Lecture capture solutions refer to technologies that capture, create, manage, broadcast, and archive lectures. These technologies record the presenter's content, synchronize it with a visual aid, and either stream the content live or archive it for future on-demand viewing on a computer or mobile device. In addition to these features, interactivity and the technology's ability to add colors any presentation content with the trainer's audio and video facilitates its use in the academic, corporate, government, healthcare, and education sectors.
-
欧洲和远程实验室市场报告(2016-2020年)
As competition in the European labor market intensifies, educators in the continent are struggling to develop pedagogies that can enhance the effectiveness of delivering STEM education lessons. Digitization of education and e-learning have helped achieve this objective to a large extent. Within the available frameworks and tools that are strengthening STEM education, virtual learning platforms and laboratories are extremely helpful. Vendors are capitalizing on digitization and e-learning by incorporating technologically advanced offerings in their portfolio.
-
全球在线语言学习市场报告(2016-2020年)
Online language learning consists of digital content and solutions that facilitate the learning of languages through ICT tools and platforms, such as mobile apps, e-Books, games, videos, audio clips, digital software, learning lab equipment, and online tutoring. These tools and avenues are interactive, allow real-time feedback, and enhance learning processes as they involve different formats to impart information. Among the languages spoken globally, English has emerged as the most preferred language to learn followed by Mandarin Chinese.
-
全球通用电子学习课程市场报告(2016-2020年)
E-learning refers to learning through electronic gadgets, such as PCs, notebooks, and tablets. It is backed by ICT that enables users to learn 24/7 learning from any access point. The curriculum of e-learning includes archived and real-time information. There is no set standard of e-learning method used in the education market. Differentiation is primarily based on the type of content delivered and the mode of instruction, which could be classroom based, virtual, or blended learning environment.
-
全球交互式表市场报告(2016-2020年)
Interactive tables are also known as multi-touch tables. They are used to deliver collaborative learning in the education sector. Since the emergence of BYOD policies and the advent of touch screen devices in the education market, the practice of direct group interaction with a given subject matter at the touch of a finger is becoming more rampant. The younger generation especially has become accustomed to the use of technology in their daily lives. Interactive tables support individual activity while allowing all participants in the activity to exchange resources.