行业研究报告题录
文化、体育和娱乐业(2024年第6期)
(报告加工时间:2024-02-27 -- 2024-03-04)

行业资讯

境内分析报告

  • 从互联网产品角度,研判国内短剧未来的产品走向与市场空间
    在广电总局的最新定义下,短剧类型可分为四类:长视频平台短剧、短视频平台短剧、小程序短剧(依托抖音、快手、微信小程序)、短剧 APP (番茄短剧、河马剧场、星芽短剧等)。2022 年短剧备案数量爆发式增长,同比增长 252.19%达 3293 部,2023 年短剧备案部同比增长 8.53%达 3574 部,平均每部集数由 2022 年的 23 集增长到 2023 年的 27 集。

境外分析报告

  • 全球音乐市场报告(2024-2028年)
    Music is the art of combining form, harmony, melody, rhythm, and other expressive elements with sound. Some of the most popular genres of music are classical, blues, hip-hop, electronic dance music, jazz, instrumental, pop, opera, rock, vocal, and electronic music.
  • 全球智能体育场市场报告(2024-2028年)
    A smart stadium is a facility that features automated solutions, such as advanced network connectivity and building automation, to update its outdated systems. Smart stadiums adopt various hardware and software across stadiums to enhance the fan experience of spectators and the overall operational efficiency of stadium management.
  • 全球机上娱乐系统市场报告(2024-2028年)
    The IFE (in-flight entertainment) system is introduced to enhance customer comfort and experience. IFE systems include in-flight connectivity, email, social media, on-demand video and audio, music libraries, online commerce, games, stored web content, smart card, battery, and information services. The technology includes moving map systems, audio and video entertainment, personal televisions, and in-flight movies. Furthermore, connectivity services include satellite and internal telephony, data communication, and Wi-Fi.
  • 全球射箭器材市场报告(2024-2028年)
    Archery is an outdoor sport that makes use of a bow to propel arrows. Initially, in the past, archery was mainly used in hunting and in war, and the equipment used included deadly weapons that were on the battlefield. Archery can be divided into target archery and bowhunting. Product launches at the Archery Trade Association (ATA) have made archery one of the most popular outdoor sports.
  • 全球板球装备市场报告(2024-2028年)
    Cricket, since its inception in England, has transformed from an amateur sport to a multimillion-dollar industry and is growing exponentially as the developing world embraces the sport. Bats, balls, protective gear, and others are the four key categories of products under cricket equipment.
  • 全球游戏外设市场报告(2023-2027年)
    Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.

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