行业研究报告题录
文化、体育和娱乐业(2016年第16期)
(报告加工时间:2016-07-25 -- 2016-07-31)

行业资讯

境内分析报告

  • 旅游竞争情报-第571期
    随着经济下行压力加大,中央政府不再支持地方政府搞土地财政,过去地方政府靠圈地,再把地高价卖给开发商的发展模式已行不通。地方政府的积极性受到压抑,老百姓购买需求同时也不断下降。房地产商似乎要被时代边缘化,各地不断出现的地王更多出现金融及其他行业的身影。目前城市开发区、城市新区的投资带来了严重泡沫,没有产业支撑,也就没有产业工人,就没有居住的需求。从某种程度上来看,住宅过剩的问题是产业培育的问题。而在当下,在制造业遇冷,金融投资管制日趋严格的背景下,旅游投资则相对自由,而且初期利润和长远利润都比较可观。这对房地产企业转型是一个较好的出路。
  • 体育行业:喜迎奥运,布局体育-主题投资报告
    体育行业细分机会多。体育产业链涵盖范围较广,包括赛事运营、场馆运营、体育媒体、体育营销、体育经纪、体育培训、体育用品和体育彩票等,其中赛事运营是核心。目前在国内产业中占比最大的是体育用品,但上升空间有限,从未来发展前景的角度,我们看好赛事运营、场馆运营、体育营销和体育彩票几个细分子行业。
  • 电视剧行业:前期黑马不断,暑期档IP霸屏-专题报告
    内容层面上,收视平稳、题材多元、渠道分流。上半年收视率在1%以上的作品有16 部,但单平台收视率达到2%以上的却仅有《亲爱的翻译官》一部(《好先生》、《欢乐颂》主要受双平台播出影响);第一季度古装IP 剧垄断市场,第二季度都市剧《亲爱的翻译官》、《欢乐颂》、《好先生》引领收视,总体而言都市剧黑马不断,整体表现反而优于高预期的古装IP 剧。

境外分析报告

  • 全球羽毛球设备市场报告(2016-2020年)
    The global badminton equipment market is driven by a number of growth factors, one of the most important being the increase in the number of badminton tournaments being organized across the globe. The prevailing popularity of badminton tournaments like the Super Series Badminton League and the Premier Badminton League is also indicative of the fact that the market has a high growth potential for the forecast period.
  • 全球教育硬件市场报告(2016-2020年)
    Over the years, there has been a significant increase in the adoption of technology in the education sector globally. With an increase in investment by educational institutions to build IT infrastructure, there has been a noteworthy influence on the way education is imparted. As a result, the traditional classroom structure is gradually being replaced by other modes of education such as blended learning and collaborative learning.
  • 全球演讲捕捉解决方案市场报告(2016-2020年)
    Lecture capture solutions refer to technologies that capture, create, manage, broadcast, and archive lectures. These technologies record the presenter's content, synchronize it with a visual aid, and either stream the content live or archive it for future on-demand viewing on a computer or mobile device. In addition to these features, interactivity and the technology's ability to add colors any presentation content with the trainer's audio and video facilitates its use in the academic, corporate, government, healthcare, and education sectors.
  • 全球运动医药市场报告(2016-2020年)
    Orthopedic devices consist of instruments and implants used in surgeries to replace an injured or damaged bone or a missing joint. Sports medicine is one of the fastest growing segments of the global orthopedic devices market. It is a division of medicine that handles the injuries and illnesses related to sports and exercises. It also helps in assessing and understanding the performance of athletes.
  • 全球在线语言学习市场报告(2016-2020年)
    Online language learning consists of digital content and solutions that facilitate the learning of languages through ICT tools and platforms, such as mobile apps, e-Books, games, videos, audio clips, digital software, learning lab equipment, and online tutoring. These tools and avenues are interactive, allow real-time feedback, and enhance learning processes as they involve different formats to impart information. Among the languages spoken globally, English has emerged as the most preferred language to learn followed by Mandarin Chinese.
  • 全球云游戏市场报告(2016-2020年)
    Technavio predicts that the global cloud gaming market will grow at a CAGR of 29.33% during 2016-2020. The growth is attributed to the rising population of gamers, increased gamification, and growing adoption of mobile devices. In 2015, the Americas accounted for a prominent share and the US was the chief revenue generating country. G-cluster, NVIDIA, PlayGiga, Sony Computer Entertainment, and Ubisoft Entertainment are some of the leading vendors operating in the market.

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