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墨西哥彩票市场报告(2017-2021年)
This report covers the present scenario and the growth prospects of the lottery market in Mexico for the period 2017-2021. To calculate the market size, the report considers the revenue generated from lottery sales in Mexico. It also includes the vendor landscape of the top four vendors in the market. It discusses the major drivers that are influencing market growth, current challenges faced by vendors and the market as a whole, and key emerging trends affecting the current and future market scenarios.
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全球物理知识产权市场报告(2017-2021年)
Semiconductor intellectual properties (SIPs) are considered to be the building blocks or
reusable design core components of chip design layout, which are either created by
the users for their own use and/or licensed to other users.
Physical IPs are referred as the design of building blocks used in the development of
SoCs. Physical IPs, which include analog and mixed signal, memory cells, wired
interface, wireless interface, and physical library accounted for a revenue share of
32.05% in the global semiconductor IP market.
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全球游戏市场战略评估和预测报告(2017-2022年)
The report considers the present scenario of the global board games market and its strategic assessment for the period 2017–2022. It includes a detailed study of various market growth drivers, trends, and restraints and profiles the leading four vendors in the market. To calculate the market size, the report considers the revenue generated from retail sales of board games across the geographies.
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全球电影院市场报告(2017-2021年)
Movie theaters use digital technology to distribute or project motion pictures. They use
digital projectors instead of conventional film projectors to project digital movies. Movie
theaters are also being used for cinema advertising and promotional activities. The
growth of the global movie theater market is mainly driven by the rising demand for
high-quality movies.
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全球电子竞技市场战略评估和预测市场报告——2021年
Esports is also called electronics sports competitive video gaming or pro-gaming or professional video gaming. It is a form of mind sports where players contest in video gaming competition in game arenas and eSports tournaments organized on a mass level. In general, eSports is an organized competition between professional gamers. These competitions are multiplayer in nature. RTS, FPS, and MOBA games are some of the common video game genres played in eSports tournaments worldwide. Esports are broadcasted live worldwide on streaming platforms such as Twitch and YouTube, and sponsors and advertisers use this platform to promote themselves in front of a mass audience.Players participating in eSports tournaments contest for prize money. Sometimes, the game publishing companies and eSports leagues hire professional gamers and provide them with salaries to promote the league. Esports tournaments are organized both, online and offline.For the purpose of arriving at market size, the study considers those eSports tournaments:Where prize money is above $5,000.The report only considers those countries where the total number of eSports tournaments organized crossed 10. Further, game publishers are considered as major vendors in the report.