In self-paced e-learning students have complete control over the pace of studying, rendering it convenient. In this method of learning there are no time and place constraints. Students have flexible courses and assignment completion dates. Selfpaced e-learning consists of standard packaged content and other related services, such as audio or video tutorials and classroom programs. These are either delivered independently to learners, wherein the learner accesses the course at their flexibility or through the guidance of faculty.
Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted as a profession, which is directly impacting the growth of the global gaming peripheral market.